Creating Games

Hey! You’re here. Yay; that’s just what we wanted. We wanted to bring better games to the table, and more games and we want to do this for you. We’ve been working together for a few years after over a decade of playing games together.

Our favorites? Glad you asked. We love Magic the Gathering, Parks, Catan, Takenoko, Risk, Carcassone, Sushi Go, Mottainai, Ecologies, Draftosaurus, Sleeping Queens, Seven Wonders Duel, Tiny Towns, and more. Sometimes we’ll talk here about games we like (and why!) while we describe our own design process.

How does our design process work? Well, generally Paul will come up with an idea and I’ll try my very best to break his rules. Eventually we sort out what works best and feels fun, competitive, and we look for that feeling, “I want to play again,” right after finishing each game. We create games that feel easy to learn, but deeply strategic with more familiarity. When we have found these feelings arising from game play, we start pushing our prototypes out to friends and our kids’ friends’ families to play test.

How did this all begin? We just LOVE playing games. Paul taught a game design class at a local school and that same year, entered the Great Designer Search. We both always have, from RPG to MTG and from Monopoly to Mottainai, we’re really inspired by and interested in how games work, how other people make them, and how we can win!

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Experiences With Gaming

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Preparing for Prototyping