Paul Forrest Paul Forrest

Designer Diary: Dragon Tricks

Dragon Tricks is a trick-taking card game for all ages, featuring adorable artwork that will delight kids and a unique trick-taking mechanic that will engage grown-ups too. The design of Dragon Tricks is a story of iteration, with the initial inspiration undergoing a long transformation into the game you see on Kickstarter today.

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Preparing for Prototyping

When our game is ready, we’re pretty stoked to be printing a test version. Of course, we’ve been test-playing the game (codename=Lands), but it’s time to see how our graphic design choices will pan out on REAL paper with REAL ink. Whoo hoo!

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Creating Games

Hey! You’re here. Yay; that’s just what we wanted. We wanted to bring better games to the table, and more games and we want to do this for you. We’ve been working together for a few years after over a decade of playing games together.

Our favorites? Glad you asked.

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Paul Forrest Paul Forrest

Randomness in Game Design

You know that moment – when you’ve carefully constructed your engine, built up your forces, prepared to strike that final blow and catapult yourself towards victory. You confidently roll the dice… and they all come up 1’s. No! How is this possible?!? It’s not fair! In a blind rage, you flip the table, scattering meeples and tokens hither and thither as you storm out of the room cursing game designers everywhere.

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Experiences With Gaming

Like many American kids in the 90s, I grew up playing games. Candyland and Chutes and Ladders in early childhood led to Monopoly, Risk, Oregon Trail at school. Games were so ubiquitous in American culture during my childhood that I don’t believe any of us thought of ourselves as “gamers” in the way that’s become an “identity” in modern culture. We just played games.

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Good Idea Games

“It all begins with an idea.” That sentence was the default text for this section of our blog and yet it is still so poignant. Indeed, this all began with an idea.

Hey, what if we could make a game of our own?

What if we start a game company?

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